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Metal Gear Solid | Check out the Games franchise coming to theaters soon

Operation Invasion in the cinema

With a long history of critically and publicly acclaimed production, a creator with an artistic vision still very much aligned with the traditional cinematic model, and with a dense spy history, it’s no surprise that an adaptation of the saga Metal Gear Solid has always been in the plans of a studio. This is despite the shoddy history that video game adaptations often carry.

Even with slow stages, a live action version is already on the horizon by the hands of Sony Pictures. At the time of writing, there is no official cast, but the project stars Avi Arad in production (he was the producer of Sam Raimi’s Spider-Man trilogy, from the animated series of the theioso theioso from 1994., Venom, Iron Man and others). The management, for now, is in the hands of Jordan Vogt-Roberts – best known for the movie Kong: Skull Island (2017).

In 2019, the director informed via a social network that the script signed by Derek Connolly (best known for writing Kong: Skull Island, Detective Pikachu and Jurassic World) “is in the style of creator Hideo Kojima and full of military surrealism” . The filmmaker also said he intends to find a certain actor soon.

A decade in neon

How video games are consumed today and how this practice occurred in the past are two completely different things. The technological limitation of the first consoles they suggested in the 1970s (and this excluding those of the late 1960s) limited the imagination of developers to craft better-constructed stories.

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Many of the classics of the time contained extremely basic gameplays, also tailored for joystick enjoyment and the need for constant customer feedback from the arcades, which consisted of walking and shooting. Scenarios did not appear in the game and often barely came with the instruction manual.

But this decade was also very important for the popularization of games for a whole youth. In 1978, for example, Taito Corporation launched Space Invaders, which immediately became a fever in the arcades. In 1979, Atari launched Asteroids, following the success of Space Invaders, and created a new “target shooting” game in space (or of the Shoot ’em up genre) and again crowded arcades with children. competing to save theirs. names in the ranking of scores.

The ’80s were a very interesting mix of innovative and terrible storylines for the industry. This was the decade when home consoles took middle-class homes in the United States and Japan, specifically, by storm, and made gaming consumption a more private experience. A symbol of this era was the Famicom (Family Computer Disk System or also called Nintendinho) launched by Nintendo in 1983 in Japan, and 1985 in the west.

In 1983, the expansion of this market was interrupted by a severe crisis due to the saturation of consoles in the market. Along with these consoles, floods of games were hurriedly created so that developers could remain present in toy stores. Most of these games, in turn, were of the worst quality possible because the third-party developers who were supposed to produce them had neither the team nor the technology to do a good job.

According to an article by Joey Plunkett for Bugsplat, between 1983 and 1985, the US gaming market contracted by 97%, from a reduction in revenues from $ 3.2 billion in 1983 to $ 100 million in 1985. That resulted in the closure of many small studios and the modernization of the larger ones.

Kojima and the First Assault on Outer Heaven

It was in this crisis scenario that young game designer, Hideo Kojima, joined Konami to develop a new game for MSX2, having produced smaller games. During his youth, Kojima was always a big fan of cinema and always makes a point of remembering in the interviews that he is someone whose imagination never ceases to work. It was this appreciation of the seventh art that sculpted the desire to create a game that was narratively different from anything that had been done until then.

However, his start at Konami was not easy. Due to a lack of in-depth programming knowledge, he found himself isolated from his colleagues and had his first project canceled before it was even finished. As a last chance, he was asked to produce a war game. Kojima says that if he did something like that, he would like it to be like the movie The Great Escape (1966), where the focus was on stealth and not direct combat.

In July 1987, the game Metal Gear would hit the market, a spy adventure in which the player would take command of Solid Snake (an elite soldier) in his attempt to infiltrate the terrorist base Outer Heaven, located in Africa. of the South in the 1995 to save Dr. Drako Pettrovich and his daughter from the hands of this group.

The mission, however, takes on even bigger contours, as Snake discovers that this group is in the process of developing a military machine of unmatched power called just Metal Gear. Now he will have to destroy this machine with the help of Pettrovich and his commander, who will dictate the radio commands, called the Big Boss.

Metal Gear’s success was immediate and established the genre Stealth (games in which the goal is to go unnoticed instead of triggering a shootout) as a reality in the industry, although it was not the first. of the genre (this merit, although debated, generally remains with Castle Wolfenstein, from 1981). The game’s success ensured a sequel in 1990, called Metal Gear 2: Solid Snake – also for the MSX2.

In 1998, the saga made its first foray into 3D technology with Metal Gear Solid on Playstation and devoted itself to the saga of the new generation of consoles. In the Metacritic score aggregator, the game has a score of 94 on the Metascore (expert review ratings) and 9.2 on the user score (ratings given by users). In 2001, the now new Solid saga received for the Playstation 2 Metal Gear Solid 2: Sons of Liberty, also idolized.

It is important to note that until 2001 the protagonist of the games was Solid Snake, however, starting in 2004, with Metal Gear Solid 3: Snake Eater for Playstation 2, the timeline took a different narrative direction when it returned. history in 1964, in the midst of the war. Cold between the USA and the USSR. The protagonist has become Naked Snake, the future Big Boss, an agent of the FOX spy organization who must save nuclear physicist Sokolov from Soviet territory.

Kojima then took the intrigue of his games to a new level by mixing real events (Cold War, Berlin Wall, Cuban Missile Crisis) with the events he created, realizing the cinematic vision that the Japanese developer has. always wanted for video games. . The franchise would continue with the same imprint in later games like Metal Gear Solid: Peace Walker (set in the Nicaraguan guerrilla fighting scene of the 70s) released on PSP, Metal Gear Solid V: The Phantom Pain (set in the War in Afghanistan). in 1984 and which featured a prelude game, Ground Zeroes) for Playstation 4 and Xbox One in 2015. The closure of the Big Boss saga would end with Metal Gear Solid 4: Guns of Patriots (chronologically set in the near future, but of which launch took place in 2008).

More Metal Gear in the audiovisual sector

In May 2020, director Jordan Vogt-Roberts released a Metal Gear concept art that could appear in his next film. The model is clearly inspired by the version of the War Machinery that appears in Metal Gear Solid V: The Phantom Pain, known as Sahelanthropus. More recently, the filmmaker announced that he wanted to produce an upcoming Metal Gear Solid animated series with his film and starring the original voice of Big Boss, David Hayter (he was replaced in Ground Zeroes and Phantom Pain by l ‘actor Kiefer Sutherland). So far, the film also doesn’t have an official release date.

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